Dec 4, 2016

Download latest KitKat 4.4.4 stock firmware for Gionee V183 smartphone


Download latest KitKat 4.4.4 stock firmware for Gionee V183 smartphone from here or here.


Firmware details
Archive: GiONEE_V183_4.4.4_20161129A
Image: GiONEE_V183_SJJL_ROM_20161129A
Model: Gionee V183 smartphone
Image file size: 616 MB 
Platform: Mediatek MT6752
Build number: gioneebj6752_lwt_kk-user 4.4.4 KTU84P eng.root.1428549246 test-keys


Caution: Please do not update firmware unless you know what you are doing, you really want it or it is absolutely necessary. Firmware updates may occasionally have bad results, like bricking your device, temporarily or permanently. The firmware update process is done entirely at your own risk. Before attempting to update the firmware, back up your data. 


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How do we explain VR to someone who hasn’t tried it?


Alex Schwartz is the founder and CEO of VR game-development studio Owlchemy Labs. The views expressed are the author’s own, and do not necessarily represent the views of Qualcomm.

“If I had asked people what they wanted, they would have said faster horses.” – Henry Ford

VR promises to transport viewers into worlds they’ve only seen on movie screens — where they can fight alongside superheroes, explore ancient civilizations, and jump into the action of their favorite video games. But sky-high expectations belie the reality of the medium. For instance, you might say you want to be fully immersed in a “Call of Duty” game, without realizing that the sights, sounds, and calamity of a battlefield is way more intense than you bargained for.

Herein lies one of the biggest challenges facing VR: People don’t yet understand it. That’s been true of every new medium, from radio and television to video games, mobile apps, and web video. Though the platforms may seem similar, simply adapting existing content from other media just won’t work.

Think of it this way: There’s a reason you don’t play the 1985 version of “Super Mario Bros.” on your smartphone. The game was designed to be played with a controller. Virtual buttons on mobile-device screens were a lame attempt to bring the old world into a medium where it didn’t belong. Ultimately, mobile developers had to invent a new lexicon — a new toolkit — for what works on a touchscreen. (Don’t forget, we lived with and developed for touchscreens for years before “Tiny Wings” and “Angry Birds.”) Now, pinching, zooming, and dragging are second nature to smartphone users.

Helping people better understand the medium will be true of the VR transition, as well. The level of immersion VR delivers is inconceivable to anyone who hasn’t experienced it, and until high-quality VR is available in every living room (or on every mobile phone, for that matter) we need to figure out how to make it demonstrable — something people can experience from the outside, too. Trouble is, we’re still in the very early stages of VR adoption, so the need for workarounds to promote a more complete understanding of the medium is particularly acute. And doing so takes exposure and time.

So, how can we share VR experiences with a broader audience? What we have right now are only stopgaps. Watching someone else fumble and flail around in an immersive VR experience might be funny (for a moment), but it’s not the answer. Nor is sharing the wearer’s point-of-view to a flat screen — the sudden and sometimes erratic movements of another person’s head can trigger nausea. Instead, we need to figure out how a spectator can see the player and their environment in context all at once.

At Owlchemy, we’re exploring a couple of different avenues to solve this problem. One way is to insert another point-of-view, essentially a virtual camera, into the VR environment. Through that virtual lens, the spectator watching on a laptop or TV screen would see the entire scene, complete with the virtual representation of the player — almost as if she was watching an actor in a movie or a suspect on a security camera. Even though this technique does not immerse the third party, it allows for him to become a true spectator in the virtual environment.

Another promising method is something we’re playing with called “mixed reality.” In this setup, the spectator sees both the real-world human player and the virtual world with which he or she is interacting, merged together into a single image. Of course, this is challenging from both a hardware and software perspective. Software must constantly track the position of both a real-world camera and a virtual-reality player and then composite the scene together in real time for the spectator. This kind of tech needs to be simplified to make it both affordable and approachable for the average gamer or streamer — a problem we are in the midst of tackling.

Of course, there is no replacement for experiencing VR first hand. In these early days of VR, high-quality experiences on tethered VR systems, such as the HTC Vive or Oculus Rift, or mobile VR systems, such as the Samsung Gear VR, have been best way to really sell the medium to the uninitiated. The high price tag of tethered VR is still a barrier to entry for mainstream consumers. Mobile VR, on the other hand, is more affordable and offers the advantage of being untethered. In addition, early designs of fully untethered standalone headsets prove that delivering high-quality immersive mobile VR experiences is possible. And year by year, mobile processors will advance, making it easier and more convenient to show off premium VR content on smartphones and standalone VR headsets. It’s all about giving players their first taste of fully immersive VR — something that goes beyond looking around an environment, and allows the player to use his hands, to pick things up, to truly interact with the virtual world.

Only then can we expect to have a collective “ah-hah” moment, where the purpose and promise of VR becomes apparent to anyone and everyone. Until that time, we need to build experiences that give to-be-converted VR fans an idea of the fantastic experience happening in the headset.




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Rockchip was honored ChinaChip Best Market Performance award!


2016 China IC industry conference & awards was successfully hold by CSIP and Chengdu Government last Thursday.

Rockchip smart TV box SoC RK3128 won the top award Best Market Performance! Thanks to the affirmation of the committee!

RK3128 is high integration Quad-core application processor, supporting 1080P H.265 hardware decoding and various 1080P hardware decoding., supporting H.264 video encoding. It is based on Mali-400MP2 GPU, supporting OpenGL ES1.1/2.0. Support CVBS,HDMI,Ethernet MAC,S/PDIF,Audio DAC,USB.

Rockchip will keep innovation in the field of TV box. We have cooperation with Operator Model in China to develop home entertainment console based on TV box, In addition to the richer program content available through the Internet, a variety of online business applications can also be installed that enable the television to access and utilize home entertainment and business functions, such as social media, shopping, VR, games and so on,  bringing users a completely new entertainment experience.

Rockchip smart TV box solution summary.


 
 


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MediaTek to Power the Future of Driving with New Semiconductor Product Portfolio for Automotive Industry


MediaTek, a global semiconductor leader, today announced its plan to bring holistic, fully integrated system solutions to the automotive industry beginning Q1 2017.
 
The market for connected and autonomous vehicles continues to grow, and the automotive industry and car-makers demand advanced technologies equipped with a blend of power-efficiency, processing power and affordability. MediaTek’s technology expertise in chipset design - for mobile, home entertainment, connectivity and IoT - positions the company well to bring innovative multimedia, connectivity and sensor solutions to the automotive industry.

“The demands of connected and autonomous vehicles require a unique portfolio of technologies.” MediaTek’s core competencies create a natural progression for us to design for the future of driving,” said JC Hsu, Corporate Vice President and General Manager of the New Business Department Business Unit at MediaTek. 

“We have a strong technology portfolio generated from $10 billion in research and development  investment over the past 12 years from modem and RF advancements to computing  technologies to connectivity , and intelligent algorithms, added Hsu.   “We are developing semiconductor solutions to make an impact in the automotive industry and are focused on core areas of In-Vehicle Infotainment, Telematics, safety ADAS to further the evolution toward autonomous driving.”

MediaTek’s ability to scale product development and production – drawing from its experience powering around 1.5 billion connected devices a year – will benefit automobile manufacturers and their suppliers. MediaTek solutions for automobile manufacturers will cover four key areas, including:
  • Advanced Driver Assistance System (Vision-based ADAS): Reimagined from the ground up, MediaTek’s ADAS system will feature cutting-edge, decentralized Vision Processing Unit (VPU) solutions to optimally handle large amounts of real-time visual streaming data.  MediaTek employs Machine Learning to increase the accuracy and speed of detection, recognition and tracking, making it more comparable to human decision-making performance.
  • Precision Millimeter Wave (mmWave) Radar: MediaTek is drawing on its technology expertise and heritage in high frequency RF and connectivity, bringing the automotive industry mmWave radar solutions that use higher frequencies in order to gain better object resolution and more precise detection. Residing in the high frequency band, mmWave radar can recognize targets more accurately and is more resistant to fog, rain, snow and other weather conditions than current types of radar.
  • Superior In-Vehicle Infotainment: MediaTek has developed powerful 2D and 3D processing technologies to ensure its application processors perform at the highest levels of efficiency and speed. MediaTek in car entertainment solutions offer a high level of integration of navigational and multimedia features and connectivity options.
  • Enhanced Telematics: MediaTek Telematics is a robust solution to handle a variety of high-bandwidth information transfers and is able to support a wide variety of connectivity standards (Cellular 4G/3G/2G, Wi-Fi, BT/BLE etc.) and map-based applications. MediaTek Telematics offerings align with the company’s core strengths: power-efficiency, highly integrated system-in-packages, broad networking and connectivity support.
By offering technology solutions in four key areas, MediaTek will help solve a key concern for the future of driving: fragmentation. Automobile manufacturers often work with multiple vendors that specialize in a single, ‘best-in-class’ solution. Products are thereby sourced separately and don’t always ‘talk’ to one another seamlessly.

“The complicated systems of tomorrow’s high-tech cars will require a high degree of integration, innovative power management and improved functionality to support both the highest level of safety demands and driving experiences consumers need,” said Hsu. “MediaTek will bring one integrated package of semiconductors to the market – a holistic solution that is now lacking in the auto industry.”

MediaTek currently ranks among the world’s leaders in several diverse product categories, owning the top position in chipsets for Digital TVs, tablets and DVD/Blu Ray players. The company delivers an intuitive hardware and software application platform across the connected home and smart device landscape, specializing in three key areas that few competitors can offer as one holistic solution: an advanced SoC (system-on-chip) using a fraction of the typical power required by other chipsets, premium multimedia capabilities and leading, global connectivity. MediaTek is now creating the optimal, all-in-one system solutions to help power the future of driving.

MediaTek expects its products centered on the automotive industry to begin rolling out in Q1 2017. 



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The CES 2017 Invitation from GameSir Team

We deeply appreciate your support and confidence to GameSir, your love and support makes GameSir get better and better. After large exposure opportunity in the past one year, GameSir is recognized by more and more gamers. Now, we are pleased to announce that GameSir will attend to exihibiton as belows: 

Exhibtion Name:  CES (Consumer Electronics Show)   
Location: Las Vegas Convention Center 
Date: Jan 5th-8th.
Booth Number: Westgate #613.



Thanks again for all of your support for GameSir in the past!  
Waiting for your good news!

LEAGOO Joins Hands with JSS GROUP, Storming into Nepal Market


After holding several launching events in Malaysia, Vietnam and Thailand, etc. in sequence, the Southeast Asia Prince, LEAGOO, with its CEO’s leadership, kicked off Nepal market by holding a LEAGOO Nepal Grand Launching Ceremony on November 25th.

With 500 local distributors ,more than 40 journalists from Nepal mainstream media and many admiring LEAGOOers got together in Bouhda, the ceremony was really kicking!

Ms. Nagma Shrestha (MISS NEPAL 2012) was invited to be the emcee of the ceremony, besides, there are hot models show, Brand Opening Ceremony, LEAGOO product shows, fabulous dancing shows and lucky draws were awaiting! Now ,let’s take a glimpse of the fast!

The ceremony was held at Hyatt Regency in Boudha, Kathmandu. At the beginning of the ceremony, three senior executives of JSS GROUP (LEAGOO’s authorized Exclusive Regional Agent) has introduced the history of their group and the current smartphone market situation in Nepal.

Then CEO of LEAGOO Mr. Johnson made an important speech of LEAGOO’s strategy in Nepal and spoke highly of its importance in LEAGOO’s expansion process. He also expressed his confidence to lead LEAGOO to become Top 10 in Nepal market within one year and to be Top 5 within three years.

Mr. Johnson indicated, by adopting the strategy of ”Local Operation + Channels Building”, LEAGOO plans to enter into the market by combining with Online and Offline, i.e. to combine online shops with traditional stores, and using the Internet+ business model to meet the demands of local people.

After the LEAGOO CEO’s speech, the second round of dancing shows led to the climax of the ceremony, LEAGOO products officially launch into Nepal, which includes simple-path Z series, high cost-effective M series and long lasting battery S series, lastly , the super slim metal uni-body T series came into our eyes, and the first Deca-core LEAGOO T10 even became the centre of attention.

After the introduction of each LEAGOO series, there was always following with an exciting lucky draw! Everyone in present got the chance to win exquisite gifts.

With the lucky draw session done, the LEAGOO Nepal Grand Launching Ceremony came to a successful ending with melodious music. This launching event marks not only a gala for LEAGOO but a milestone for continuous breakthrough and progress of LEAGOO. As our arrival in Nepal, we are stepping into a new journey. We will make every effort to fit in end-users’ needs and return their support with unique products.

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

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Dec 3, 2016

BLUBOO Edge Performance Test Video BLUBOO Edge vs iPhone 7 Plus, Huawei P9, Samsung S7 Edge


The new addition to the BLUBOO family, the BLUBOO Edge model has been launched for a while, but we have no idea about its actual performance. Luckily, today we get a video testing the performance of the BLUBOO device. Let’s take a look together.

For starters, the Edge manages to score 28,689 in Antutu, which is an okay result for a mid-ranged device. And everything runs quite smoothly even under multitasking environment thanks to the powerful quad-core processor and 2 GB DDR3 RAM. Well, to help us know better about the Edge’s performance, the tester even respectively compare it with the iPhone 7 Plus, Huawei P9 and Samsung S7 Edge. Opening up apps at the same time, the Edge works nearly as fast as the three comparison objects. The differences are very minimal.

Even though the Edge is not equipped with high-end configuration, its fantastic appearance, for instance, dual-curved design, extra-narrow bezel, shiny back case, etc, combined with some adding features like heart rate monitor, front fingerprint scanner, etc, makes the handset achieve perfect balance between performance and price. For getting even better idea about the performance of the BLUBOO Edge you can check the video in here:


If interested, you could find all information about the Edge on BLUBOO official website.

 


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